It was 11:47 p.m. when my mother discovered the video game I had secretly spent six months creating. My family was obsessed with law. My mother was a judge, my father was a former law-firm partner, and my sister was a successful attorney. They expected me to become a lawyer too. Instead, I quit Columbia Law School. I left home with $6,200, moved into a cheap apartment, worked at a coffee shop, and spent every night building my game, Glass Houses. I eventually released it online. It unexpectedly became a massive success, attracting millions of players and a $38 million acquisition offer. After everything was divided and taxed, I had $11.6 million.
I bought a beautiful estate in Savannah and started a new studio.
Then my family returned.
They told me their finances had collapsed and asked me for $2 million.
I refused.
“You didn’t want me when I had nothing,” I told them. “You only came back when I had money.”
Instead of helping my family financially, I used my money to create the Glass House Project, a free creative center for children to learn coding, game design, art, and music.
One day, a thirteen-year-old girl showed me a tiny world she’d created.
She looked nervous, expecting me to criticize it.
I smiled and said:
“This is incredible. Tell me everything about it.”
For the first time, I understood that I had finally become the person I needed when I was twelve.
My family told me my dreams weren’t serious.
So I stopped living for them.
I built my own world—and filled it with light.